Curiosity 2 came out a few weeks ago. Nobody has seen it but you’re all playing it right now. Thanks for playing!— petermolydeux (@PeterMolydeux) November 25, 2013
So an invite message plops into your inbox.
Note the language: “So-and-so wants to challenge you in Battle Camp.” Sounds like a specific in-game action, not like your generic invite, no?
So intrigued, you click “Accept” (or wary, you click “Open”).
And ta-daah, the facebook app (which doesn’t hold the actual game, mind you) asks you to “select all friends you want to play with”, showing a “100% complete”. The app auto-selected all of my friends for me – which in the world of friend spamming, again, is nothing new.
But note the language, and the specific display: Only a small number of people are displayed on first sight (with an almost imperceptible scroll bar), nowhere does the list indicate that these are “all your facebook friends”, and I came here from an e-mail I could mistake for a specific in-game action – all converging towards the plausible misinterpretation that this is the short list of people who are already playing the game.
Now maybe that’s just my pre-caffeinated brain making such silly inferences (the fact that I got game invite mails from people who didn’t intend to send them tells me otherwise). But the real added insidiousness is that unlike previous friend spammers, this list offers no way whatsoever to deselect all. The only way to go “next” (and in my mind, not lose that one specific in-game challenge that brought me to this screen), is to manually click on every single friend’s name. “Spam all your friends, OR go through 2 minutes of rapid-fire unselecting, OR lose the opportunity to ‘experience the awesomeness’.” If that isn’t a forcing function, I don’t know what is.
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